PRODUCT DESIGN CASE STUDY

User research · personas · task flows · wireframes · high-fidelity UI · prototype testing · A/B testing · visual system
Case Study

Awaken Art

Augmented Reality Art Experience App

CLIENT

Academy of Art University, School of Interactive UI/UX Design

MY ROLE

Ideation, UI/UX Design, Branding, User Research, Prototyping

DELIVERABLES

User Research, UI/UX Design, Prototypes, Branding, Story Board, User Personas, User Flows, User Testing, Lo-Fi Mockups, Hi-Fi Maockups

TECHNOLOGY TOOLS

Figma, Adobe XD, InDesign, Illustrator, Photoshop

ABOUT THE PROJECT

AWAKEN ART APP - CASE STUDY

Art Beyond what you See

The AWAKEN Art app bridges the traditional art exhibit with an interactive experience using augmented realty (AR) awakening the viewer to new perspectives of the artwork, engaging thought conversation using a central narrative, and creating an awareness of the viewer's role as an agent of change using cause and effect choice points.

THE PROBLEM

There has been a decline in art museum and galleray engagement by traditional art goes and an over all lack of engagement in art museum/gallery engagement by younger audiences. Given the many benefits of engagement in the arts for education, health, and wider welfare it is important to re-engage society's participation in the arts across all age groups to reverse the decline in arts participation.

“What they want from museums are interactive, immersive, and participatory activities.”
— Center for the Future of Museums Focus Groups: The Call for Immersive, Participatory Experiences

THE SOLUTION & OPPORTUNITY

  • Enhance the traditional art exhibit with active user engagement
  • Create an awareness of the viewer's role as an agent of change

The project's main goal is to engage the public in art through an enhanced art experience. Enhance traditional art exhibit with active user engagement.

PROOF OF CONCEPT TASK 1

Click the prototype below to play an animated demonstration of task-flow 1.

Play